Substance Painter与Designer破旧出土头盔纹理制作视频教程ArtStation – Texturing Mordred’s Helm with Marcus Johnston
Substance Painter与Designer破旧出土头盔纹理制作视频教程ArtStation – Texturing Mordred’s Helm with Marcus Johnston_AE模板免费下载-微镜映画资源网

Substance Painter与Designer破旧出土头盔纹理制作视频教程


      本教程是关于Substance Painter与Designer破旧出土头盔纹理制作视频教程,时长:2小时,大小:1.4 GB,MP4高清视频格式,教程使用软件:Substance Painter,Substance Designer,作者:Marcus Johnston,共7个章节,语言:英语。
      Substance Painter是目前最优秀的次世代游戏贴图绘制软件,该软件提供了构建3D素材所需的所有工具,包括粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。当然还包括了Material Painting材质绘制,可以一次绘出所有的材质,同时几秒内便可加入精巧的细节。同时软件支持Linux,8K导出,色彩管理,UDIM管理和脚本API,使Substance Painter与VFX工作流程相结合比以往更容易。Substance Painter拥有一个独特而全面的工具和内容生态系统,围绕3个主要软件组件展开,包括3D绘画软件,可以用画笔,面具和粒子的纹理,呈现并轻松导出到游戏引擎。材料制作软件:用户可以使用非破坏性的,基于节点的,程序化和可编写脚本的工作流程来编写纹理和材质。图像材料生成工具:能够帮助设计人员提取花木PBR纹理并生成法线贴图。


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In this tutorial I will cover some of the techniques and methods I used to texture Mordred’s Helm for the Artstation ‘Legend of King Arthur’ Challenge, as well as show a brief overview of the rest of the production of the prop.
This tutorial requires a basic to intermediate level of understanding of Substance Painter and Designer, and a basic level of Marmoset Toolbag to follow along, although I try to make it as accessible as possible.
Contains:
2 hours+ of fully narrated video, detailing all the points mentioned in the overview
All texture files needed to follow along with the tutorial
Helmet model (No inner cloth, just the metal)
Annotated SBS files of custom nodes and rust texture
Environment scene in Marmoset Toolbag for rendering the prop


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Substance Painter与Designer破旧出土头盔纹理制作视频教程ArtStation – Texturing Mordred’s Helm with Marcus Johnston
Substance Painter与Designer破旧出土头盔纹理制作视频教程ArtStation – Texturing Mordred’s Helm with Marcus Johnston

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Substance Painter与Designer破旧出土头盔纹理制作视频教程ArtStation – Texturing Mordred’s Helm with Marcus Johnston
Substance Painter与Designer破旧出土头盔纹理制作视频教程ArtStation – Texturing Mordred’s Helm with Marcus Johnston